Destructible Wall - Unity
Voronoi Fracture destruction system for Unity that breaks any 3D mesh into Voronoi-based fragments, focused around the actual impact point.
Key Features
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Click-to-fracture at the exact hit point
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Impact-focused fragmentation (denser near hit area)
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True Voronoi cell logic (not random fake chunks)
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Inner surface material support
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Fully runtime – no pre-made shards needed
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Automatic Rigidbody + MeshCollider per fragment
How It Works
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The mesh bounds are used to generate Voronoi points
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Points are clustered around the impact position
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Voronoi planes are calculated between points
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The original mesh is clipped by these planes
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Inner caps are generated for cut surfaces
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Each fragment becomes a physical GameObject
Result: natural-looking, physically believable fractures
Usage
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Add
VoronoiFractureto your wall object with:-
MeshFilter -
MeshRenderer -
Collider
-
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(Optional) Assign an Inner Material
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Press Play
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Click the object → boom
You can also trigger it manually:
Fracture(); FractureAtPoint(hitPoint, hitNormal);
| Published | 24 days ago |
| Status | Released |
| Category | Assets |
| Author | owlora |
| Made with | Unity |
| Tags | breakable-objects, destructible, fracture, mesh-fracture, physics-based, runtime-destruction, Unity, voronoi, wall-destruction |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

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