Voronoi Fracture  destruction system for Unity that breaks any 3D mesh into Voronoi-based fragments, focused around the actual impact point.

Key Features

  • Click-to-fracture at the exact hit point

  • Impact-focused fragmentation (denser near hit area)

  • True Voronoi cell logic (not random fake chunks)

  • Inner surface material support

  • Fully runtime – no pre-made shards needed

  • Automatic Rigidbody + MeshCollider per fragment

How It Works

  1. The mesh bounds are used to generate Voronoi points

  2. Points are clustered around the impact position

  3. Voronoi planes are calculated between points

  4. The original mesh is clipped by these planes

  5. Inner caps are generated for cut surfaces

  6. Each fragment becomes a physical GameObject

Result: natural-looking, physically believable fractures

Usage

  1. Add VoronoiFracture to your wall object with:

    • MeshFilter

    • MeshRenderer

    • Collider

  2. (Optional) Assign an Inner Material

  3. Press Play

  4. Click the object →  boom

You can also trigger it manually:

Fracture(); 
FractureAtPoint(hitPoint, hitNormal);

Purchase

Buy Now$2.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Owlora_Wall_Destruction.unitypackage 606 kB

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